Kimosabe.AI

Game 01 — Kimosabe Beta Team Competition

Codename: First Hundred. Duration: 90 days from Cohort 001 invite-send. Stakes: Founders' badge, leaderboard glory, and a vote on Phase 2 priority. No money. Money corrupts beta signal.

This is the playbook for turning the 90-day Phase 1 freeze into a game that beta testers actually want to play — and that produces better data than any survey ever could.


Why a game?

Beta testers ghost. Surveys lie. Bug reports are sparse and shallow. But people who feel like they're on a team, with a scoreboard, will:

  • Use the product more often (we need real usage data).
  • Report more bugs (we need real bugs, not theoretical ones).
  • Tell their friends in a way that's authentic (we need a tiny, honest growth signal).

The trick is to gamify the right behaviors — the ones that produce signal — without gamifying vanity metrics that produce noise.


How you score points

Action Points Cap Why
Daily active session (≥1 message sent or read) 1 1/day Real usage > installs
Send a real message to another Cohort 001 member 2 10/wk Network effect inside the cohort
File a bug with repro steps 10 — This is the gold
File a bug we ship a fix for +25 — Reward signal, not noise
Ship a UX paper-cut nit (text/contrast/layout) 5 — A11y + polish
Win a "Feature Wish of the Week" vote 25 — Steers Phase 2 priority
Refer a person who completes onboarding 15 5 total Capped — quality > quantity
Help another beta user in #help (founder-verified) 5 3/wk Community is force-multiplier

Anti-patterns (penalties):

  • Spam-sending to inflate message count: messages reset to 0 for that day and a polite warning. Repeat = removed from the cohort.
  • Vague bug reports ("it's broken") get no points. We reply with the template and re-grant points if updated.

The leaderboard

A simple ranked list, refreshed nightly, visible at /cohort (auth-walled to Cohort 001 members). Three views:

  • All-time — total points since the cohort opened.
  • This week — fresh start every Monday; encourages re-engagement.
  • Bug hunters — bug-fix points only; the highest-signal subset.

Display: rank, @handle, points, top-3 badges. No profile pictures, no streaks pressure, no notifications about other people's scores. Privacy software cannot copy the dark patterns of attention software.


Tiers & badges

Lifetime tiers (persist past beta, displayed as a small badge in the user's profile forever):

Tier Threshold Badge name Visual
Bronze 50 pts Founder gold dot
Silver 200 pts Cartographer gold ring
Gold 500 pts Architect filled gold octagon
Mythic Top 5 overall at end of beta Kimosabe Metatron-cube glyph

Names matter. Founder is intentionally generous — anyone who shows up gets it. Kimosabe is intentionally rare — five humans, ever.


Weekly rhythm

Mon  09:00 ET  →  Weekly leaderboard reset
Mon  10:00 ET  →  "Last week's wins" digest in #announcements
Wed  18:00 ET  →  Founder office hours (voice in Discord)
Fri  17:00 ET  →  "Feature Wish of the Week" vote opens (24h)
Sun  17:00 ET  →  Vote closes, top wish goes into ROADMAP backlog

Predictability is the feature. People show up to things they expect.


Special events (use sparingly)

  • Bug-Bash Saturday (once a month, 2h window): 2× points on every bug. Founders are live in #help. Catered for the founders, not the testers — keeps it human.
  • Stress-Test Hour: announced 24h ahead. Everyone tries to break the same flow at the same time. Reveals real concurrency / realtime issues no synthetic test would catch.
  • Final Week Sprint: last 7 days of the 90-day program, all categories worth 1.5×. Decides the Mythic tier.

What the founders commit to

If we're asking testers to play, we owe them:

  1. A reply to every bug within 48h. (Same SLA as SUPPORT.md.)
  2. A weekly digest that names the top contributors and the bugs they found, by @handle (with consent).
  3. A vote that actually steers the roadmap. The Feature Wish of the Week winner gets added to the ROADMAP.md backlog within 7 days, with a written reason if we deprioritize it.
  4. No dark patterns. No streak guilt. No "you're falling behind" notifications. No leaderboard push notifications. Ever.

Judging criteria for the founder vs. founder challenge

When we both ship a version of (landing + onboarding + manual + support + this game) and one of us judges, the rubric is:

Criterion Weight What "good" looks like
Honesty 25% Says what the product is and isn't. No marketing fog.
Brand fidelity 15% Looks and feels like Kimosabe — purple/gold/cream, Inter, Metatron, Curate Your Brain.
Beta-tester experience 25% Could a real human actually use it? Did onboarding teach the one thing that matters (recovery key)?
Gameplay design 20% Does the game reward signal, not vanity? Are anti-patterns penalized?
Operational realism 15% Could 2 founders actually run this on day one without burning out?

Tie-breaker: which version would the next hundred users want to be part of?


Why this matters more than it looks

A beta is a contract: testers give us their time and attention, we give them the feeling of building something with us. If we run it like a broadcast (here is the build, please file tickets), we get broadcast results (silence, then churn). If we run it like a game — with rules, rhythm, and stakes that match what we actually want to learn — we get a hundred co-founders for the price of a Discord server.

That's the game. Let's play.